Hello, I’m Vincent.
I design games.

About me.

With a career across film production, boutique manufacturing, and leadership of a successful digital design agency… I’ve wandered around a bit helping people transform ideas into palpable experiences, both physical and digital. I’ve now settled into designing games, not because I’ve loved gaming my entire life—I have—but because the creative process of making games touches so many fulfilling aspects of my previous roles and more.

I am based in Vancouver or Montreal during the year, guided mostly by the seasons I’m teaching game design in Vancouver 😂

Contact.

Game Design.

Below is a collection of the game projects I’ve worked on. I regularly build game prototypes using Unreal Engine 5 as part of my exploration and research. These projects will be gradually shared on my itch.io page—https://chawanmushi.itch.io/.

Adventures Inc.

Fame, fortune... goblin business ethics? Welcome to Adventures Inc. a point-and-click puzzle game. Run a cutthroat talent agency connecting would-be heroes to adventures.

Adventures Inc. is a vertical slice prototype I designed and developed using UE5 and Blueprints that takes inspiration from Papers, Please and the Choose Your Own Adventure series of books.

Design

Development

UI

Umbra

An atmospheric action role-playing platformer set in a sprawling 2.5D world. Arm yourself and team up with an uncanny ally to illuminate the path forward.

Umbra is a solo exploration of UE5’s 2D tools. The prototype features a tutorial level with three distinct zones, covering movement mechanics, combat against an AI enemy, and a single questline to resolve.

Design

Development

Level

Tout Suite

Welcome to the island of Hanamumu, your getaway from worry. Our staff is here to ensure your stay is as relaxing as possible. No matter the cost to us!

Tout Suite is a multiplayer party game focused on fast-paced and frantic minigames. Developed during a game jam by a team of five, it combines the frenetic gameplay of Overcooked with the existential dread of White Lotus.

Management

Design

Details Soon

UI

Spellsinger

Action-deckbuilding-roguelike

A solo Unreal Engine 5 game project that I am embarking on infusing the popular roguelike genre with deckbuilding and combat mechanics inspired by the beloved Mega Man Battle Network franchise.

Design

Development

Details Soon

Level

Design Artifacts.

Projects, collaborations, explorations, research and events from my past design life. These are a reminder of the ideas that have kept me up late over the years.

film props

transient home

bokashi method

discover: Gothenberg

networked home

models + renders